Learn the lingo! CAST etc. Learn how to Follow the Course. Answer Questions. Get ready to have Fun! 4 1. Introduction. What is a Rally?
5 A Rally is a Game! 6 Every game needs instructions so you know how on how to play it. A Rally is no different!
It needs Rules too! 7 The General Instructions The rules we use to play the game The General Instructions contains the rules and instructions to participate in
the Rally. 8 To begin . . . What is a time-speed-distance (TSD) Rally? A TSD rally is not a race; rather it is a contest in which a team consisting of a driver and a navigator combine driving, observational, mathematical, and communicative skills (as well as patience) in the negotiation of a prescribed road course at prescribed speeds. The main objective is to stay on course
following a set of route instructions that each team receives before the start of the rally. The route instructions define what route to follow and what average speeds to maintain. Rally scores are determined by timing the arrival of each rally car at points along the rally route and comparing the times against the official rally time. These timing points are called CHECKPOINTS (aka controls). 9 Time - Speed - Distance
We calculate mathematically the exact time required to drive a prescribed distance at a specified speed. Mileage divided by speed times 60 i.e. 2 miles / 30 mph * 60 = 4 minutes 10 Object of the Rally To arrive at checkpoints in the exact amount of time, neither early nor late.
Penalties are earned for every second you are either early or late into a checkpoint. Rallys are measured in seconds. 11 TRAP RALLY The Rally Master designs the rally to try and trap the contestant into deviating from the perfect route and coming into a check point either early or late
incurring a time penalty. (This is what makes it fun for the Rally Master) It is not the intent of the Rally Master to get you lost. The object of the Rally Team is to stay on course and not to get trapped! 12 Time-Speed-Distance Key ingredients of a TSD
Rally: A specific route with distance measured from point to point. An assigned average speed for each segment of the route. Computed official travel time based on the distances and speeds. TSD rally scoring is based on time, BUT . . .
Being on time doesnt matter if youre off course. . 13 Structure of a TSD Rally Each leg of a TSD Rally is like a separate little rally with its own beginning and ending. Each leg is scored separately, which means that errors on one leg have no effect on
subsequent legs. Each leg is a fresh start. Dont let a mistake ruin the rest of your rally. Relax. Keep your priorities straight: Stay safe Be nice to your partner Have fun. 14 14
2. The ODO Check 15 The Odo Check ODOMETER CHECK: The odometer check will give you a chance to calibrate your rally car odometer with the Official Rally Mileage (ORM) shown in the left margin of the route instructions. To calculate the factor by which your ODO differs from
the ORM, use the following formula: FACTOR = YOUR ODO READING / ORM To change a given ORM to what your ODO should read, multiply the ORM by this factor. To change your ODO reading to the ORM, divide your ODO reading by this factor. More simply, if your ODO reading is greater than the ORM, drive faster than the specified CAST. If your reading is less, drive slower. MORE = Drive a little Faster
LESS = Drive a little Slower 16 First Leg Includes Odometer Calibration 17 2. What do I need to bring? 18
Things to Bring to A Rally
Clipboard Post-it notes Pencils Watch with Sweep Second Hand A DIGITAL watch is best Scotch Tape Highlighter Sense of Humor! 19
To Start . . . 1. Show up at the starting point of the rally 25 minutes prior to your start time. 2. Make sure you are wearing your Parade Badges. 3. Your instructions will be given out exactly 20 minutes before your start time. 4. Double check your scoring envelope to make sure you have a complete set of Route Instructions, DIYC slips, Time Delay Slips and a Score Card.
5. You may then leave the start line at any time. 20 Set your Clocks to the Official Rally time! (Rally times unless noted are given in seconds.) 21
4. Instructions 22 Basic Concept of a Rally As you drive down the road, at every opportunity that presents to change direction, a decision needs to be made as to the direction to take.
Together, the various types of instructions tell you exactly what to do at every intersection. 23 CAST Change Average Speed To (CAST) It is the Speed component of Time Speed Distance. The most important thing to do is stay on course. Drive approx. 10% over the CAST to make up for
delays, stop signs, curves, etc. Dont always ask your Navigator what the CAST is (. . . Boy, they get upset.) Post-it Notes on the steering wheel work really well! 24 Course Directions COURSE DIRECTIONS: The rally route is determined by the highest application of the following (1=highest, 5=lowest):
1) SI Special Instructions, singular or plural 2) SGI Supplemental Instructions, singular or plural 3) GI General Instructions, singular or plural 4) RI Route Instructions, singular or plural 5) MRR Main Road Rules, singular or plural 1) SI (Special Instructions): SI may be contained in the control slips that the rally car will receive at each Checkpoint or attached to the General Instructions (GI). SI on Check Point Slips become active immediately and remains active until they are completely executed or cancelled by another SI. SI may specify pauses, cancel, add, change, or delete RI, change the applicable MRR, begin transit or free zones or be rally course directing.
SI may overlap RI or other SI. SIs are different from RI in that they do not have to be executed in the numerical order listed. If a SI requires more than one action, execute each action in the sequence given and unless instructed otherwise, they must be executed whenever possible. Please read them carefully. 2) SGI (Supplemental General Instructions): Should a change or clarification need to be made to the General Instructions, Supplemental General Instructions will be issued to all entrants at registration. 25 COURSE DIRECTIONS The rally route is determined by the highest application of the following (1=highest, 5=lowest)
1. SI Special Instructions 2. SGI Supplemental Instructions 3. GI General Instructions 4. RI Route Instructions 5. MRR Main Road Rules
26 Route Instructions Two types of Route Instructions. Numbered Route Instructions (N.R.I.) Lettered Route Instructions (L.R.I.) 27 What they look like!
28 Numbered Route Instructions (N.R.I.) Every N.R.I. must be completed! Performed in Numerical Order! Must totally complete N.R.I. before moving on to next N.R.I. Must be performed as soon as they can.
29 Lettered Route Instructions (L.R.I.) L.R.I. may or may not be completed. L.R.I become active as soon as the preceding N.R.I is completed. L.R.I become inactive as soon as the next N.R.I. can be completed. Not all L.R.I. need to be done. As soon as one L.R.I is
47. Left on ELIZ. SCALES MD. CAST 54. 48. Left after 2nd EBYS MILL (Hwy 20) or Left on GEORGETOWN. CAST 34. a. CAST 10 at Weight Limit 3 Tons. b. CAST 25 at Welcome to Elizabeth. 49. Right at Y-T (follow Illinois Rte 20). 50. CAST 55 at 55.
Must complete N.R.I 48. Then you are looking to complete a., b. or 49. (Hint - Always ask yourself, is their any reason why I should not do a Lettered Route Instruction.) 31 Course Following Rules The rally route follows the Main Road unless a Route Instruction taking you in a different direction can be executed. The Main Road can be determined by the highest application of the
COURSE FOLLOWING RULES presented. Course Following Rules 1. Follow the Lined Road ---- if instructed!! 2. Straight as Possible 32 FOLLOW THE CENTER LINE Must be instructed!!! Else you go straight unless you are instructed at an
intersection to do otherwise. 33 Follow the Center line 34 Straight as Possible The Rule you follow most often. If you come to an
intersection and you can not complete an instruction, you go straight as possible. Sometimes its not always that easy to see! 35 Important! Every time you have a chance to change directions, you have to apply an a rule. The lowest priority is
Straight as possible. 36 It also doesnt mean following the road you are on! 37 Gravel Road Gravel Road
Straight as Possible Does not necessarily mean going straight ahead ! 38 Types of Instructions Observational.
Change Direction. Change Speed. Do Something For a Period of Time or Distance. Also, combinations of any of the above. And , Or, After & Until
Observation is Execution Can be a Sign, Landmark or Road Signs are always in Quote Marks Landmarks are always Identified by a sign 40 Observational Examples 24. SMITH 25. Blackhawk
26. Forest (Sign Reading in Part) 27. Bridge 41 Change Direction Causes you to change direction from the Main Road Rules.
Overrides Main Road Rules 42 Change Direction Examples 34. Right 1st Opp. 35. Right. 36. Turn on SMITH. Smith
43 Change Speed CAST = Change Average Speed To Establishes the Average Speed to be maintained over the section of the rally. It does not take in to account slowing down for turns, stop signs, traffic, etc. Is always set below or at the posted
speed limits. CASTs are shown in MPH [KPH]. 44 Change Speed Examples 32. CAST 24 33. Decrease CAST by 5 34. CAST 22 at SMITH
45 Do Something For a Period of Time or Distance. Has you do something for a given period of time or distance. Important! Must complete Instruction before moving on to next instruction. 46
Do Something For a Period of Time or Distance.Example 8. Pause 1.0 Minutes at Stop. 9. Watch for DEER for next 1.5 miles. 10. Increase CAST by 5 for next 2 miles. 11. Decrease CAST by 100% for 0.75 Minutes and then Increase CAST by 100% for 1.25 Minutes then CAST 45.
47 Combination Instructions And Do both parts working left to right. Or Do only which ever side you can execute first. Remember ! An or asks you to do one of two separate instructions. After Do something after completing something else. Multiply afters can be strung together.
Until Do something until you can do something else. 48 And Instructions 21. Left on SMITH and Right on WESSON. Smith
Wesson 49 And Instructions 21. Left on SMITH and WESSON. Smith Wesson
50 Or Instructions 23. Right on SMITH 24. WESSON 23. Right on SMITH or WESSON 23. SMITH or Right on WESSON 51
Or Instructions 33. Left on WASHINGTON or Right on JEFFERSON 33. Left on WASHINGTON or Right on JEFFERSON You have to chose between two separate instructions! Washington Jefferson 52
Or Instructions 33. Left on WASHINGTON or JEFFERSON 33. Left on WASHINGTON or JEFFERSON You have to chose between two separate instructions! Washington Jefferson 53
Or Instructions Tip for Navigators with Or Instructions! Read the second part of the instruction first! 33. Left on WASHINGTON or JEFFERSON becomes 33. JEFFERSON or Left on WASHINGTON 54
Special Instructions It is very important to read the Special Instructions on the checkpoint slips. Special Instructions might cancel instructions that have not been completed or might add instructions to be performed. 55 5. Signs and LANDMARKS 56
Signs Signs are always referenced in Quotes. Signs may be quoted in full or in part. Spelling must exact.
Signs may be to the right or to the left or in front of you, but you will never have to turn around to read one. 57 Signs YOU CAN NEVER TURN ON A SIGN! 29. Left on RIVER or right on Smith. a. Right on Adams. b. Pause 1.0 Minutes at Cemetary
Must always be identified by a sign. A road can be a landmark. Landmarks will be identified in the route instructions with CAPITAL LETTERS. 60 Some signs are put up to help you get back on course! PCA
G You are Off Course ! 61 Roundabouts ROUNDABOUT: A roundabout is a type of circular intersection or junction in which road traffic flows almost continuously in one direction around a central island. The fundamental principle of modern roundabouts is that entering drivers yield to traffic within the roundabout
without the use of traffic signals. At an uninstructed ROUNDABOUT, the route would be straight as if the central island was not present. ROUNDABOUTS are identified with a sign such as: 62 Roundabouts The route would be straight as if the central island
was not present. 63 6. Check Points 64 Checkpoints 65
The DIYC location will be clearly marked. Do not block the sign. Note and Record your Time In on the correct DIYC Control slip. Your Out Time is exactly 3 minutes after your in time. Turn your original DIYC slip at next manned check point.
67 DIYC Control Slip 68 What Happens at the Manned Checkpoint
Enter the checkpoint at the CAST. You will be clocked as you past the Checkpoint
Drive past the Checkpoint workers , slow down and pull safely over to the side of the road. DO NOT STOP BESIDE THE CHECKPOINT! Do not block any other cars entering or leaving the checkpoint. The checkpoint workers assign you an out time. They will note whether you entered the checkpoint the correct way. They will assign Penalty Points for creeping, stopping or unsafe behavior. 69
What to Do at a Checkpoint STAY in your vehicle. We will bring you a checkpoint slip. TURN IN TIME DELAYS AND DIYC SLIPS BEFORE RECEIVING YOUR CHECK POINT SLIP. Read your checkpoint slip. 70 What not to do at a Checkpoint
Do not talk to the Checkpoint workers about the rally. It can get very busy at a checkpoint; please do not distract them. They do not know about the course. Do not park in an area that might block their view of the road. 71 Checkpoint Slips The Checkpoint slip contains very important information! Your Car Number Make sure its your sheet The Checkpoint Number (Some times its not always the one you think it is.)
Your In Time, Your Out Time, Official Leg Time and Official Mileage It notes what Route instruction you should be working on and the CAST for the start of the next leg. Where the out marker is located. It contains a critique of the leg.
72 7. Time Delays 73 Time Delays Delay Allowances are used to promote safety. You should never have to speed to make up time.
Delay Allowances can be requested for any reason. Must be requested in whole Minutes. The original must be presented prior to receiving check point control slips. Are non-refundable!! 74 Time Delay Request
2 slips are supplied. Any piece of paper can be used as long as all the needed information is supplied. 75 8. Traps 76
Traps How the Rallymaster has FUN. Deviate from the Rally Course or Rally Time.
Not meant to get any one lost. Will always try to Loop you back on course. Most traps you are not even aware of until you have read the critique. 77 Different Type of Traps
Navigational Timing Confidence Paperwork 78
The best way to learn the various traps is falling for them and then learning from them! 79 9. Scoring
80 Scoring Score cards must be turned in within an hour of finishing the rally. Score cards will be turned in at the Hospitality Center. Helpers will be there to help you complete your calculations. Turn in your scorecard, time delays requests and DYIC control slips in your scoring envelope.
Make sure a contact number is put on the envelope. 81 Scoring 82 10. A more detailed look in to rallying!
83 Average Speed Route instructions include assigned average speeds (aka CASTs). Many things can reduce average speed, typically: Slowing for a curve, bad
pavement, or traffic Stopping for traffic lights, stop signs, or traffic Driving at the CAST but failing to compensate for slow-downs will cause the rally car to be late. 84 Speed Compensation At 30 mph, it takes roughly 15
seconds to gently stop, look both ways, and gently resume speed. Unless the instructions allow a pause to compensate for stops, the rally driver will need to make up for this lost time. When changing to a higher CAST, overshoot the CAST briefly then back off to the correct speed. When changing to a lower CAST,
briefly slow too much then increase to the correct speed. 85 Pauses Sometimes the rallymaster builds in compensations for predictable delays. For instance a 15-second (.25 minute) pause is about the right
amount of time for dealing with a STOP sign. Youll use about 15 seconds just stopping, looking both ways, and resuming speed. Remember this: If the instructions call for a 15-second pause at STOPs, dont wait the full 15 seconds between stopping and starting. Youll be late. 86
Division of Labor 87 Successful Rally Team A successful rally team reads and follows instructions carefully, is very observant, and keeps a sense of perspective.
Remember that you are playing a game on public roads. Be careful what you risk in pursuit of a trophy: Stay safe Be nice to your partner Relax and have fun! 88 Check Your Head!
Comprehend This: 1. Together, the various types of instructions tell you exactly what to do at every intersection. 2. Every leg is a new beginning. 3. On-time doesnt matter if you are off-course. Keep Your Priorities Straight: 4. Stay safe 5. Be nice to your partner 6. Relax and have fun Rally is a Game!
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