Advanced CPT (Java)

Advanced CPT (Java)

Animation and Game Development 242-515, Semester 1, 2014-2015 1. Games History Objective o to give an overview of video game history 242-515 AGD: 1. History 1

Overview 1. Historical Years in Gaming: 1958 2010 2. Trends 3. Influential Early Games 4. Some Game Studios 242-515 AGD: 1. History 2 1958

Physicist William Higinbotham invented the first "video game" at the Brookhaven National Laborat ory in Upton, New York. His game, a table tennis-like game, was played on an oscilloscope. 242-515 AGD: 1. History 3 1961 Steve Russell, a student at MIT, created

Spacewar, the first interactive computer game. It ran on a Digital PDP-1 mainframe computer, and the graphics used ASCII text. 242-515 AGD: 1. History 4 242-515 AGD: 1. History 5

Ralph Baer (1967-1968) 1967-1968, Ralph Baer created a light gun controller for shooting games and the Brown Box, the first home video game console. Sold to Magna vox in 1972. Brown Box and gun 242-515 AGD: 1. History 6 Magnavox Odyssey

242-515 AGD: 1. History 7 1970-1971 Nolan Bushnell and Ted Dabney (future founders of Atari) created a n arcade version of Spacewar, call ed Computer Space. o the first video arcade game o difficult to play

242-515 AGD: 1. History 8 Pong 1972 Created by Ralph Baer at Magnavox Odyssey A ping pong game with a moving ball controlled by user paddles; used a TV as the display 242-515 AGD: 1. History

9 1975 Atari's version of Pong was released; It became a hot Christmas present Also became a popular arcade game Atari was sued by Baer and Magnavox, and it had to pay a one-time license fee of $700,000 Atari Pong console

242-515 AGD: 1. History 10 Video game crash of 1977 Manufacturers of older, obsolete consoles and Pong clones sold their systems at a loss to clear s tock, creating a glut in the market. Only Atari and Magnavox remained in the home console market by the end of 1977.

242-515 AGD: 1. History 11 Atari 2600 (1977) Almost the first cartridgebased home system Open architecture allowed easy development First to introduce licensing of a system to game devs 242-515 AGD: 1. History

12 12 1978 The trackball was the controller forAtari's Football. Space Invaders was the first arcade game that tracked and displayed high scores.

242-515 AGD: 1. History 13 Arcades 1979-1981 Asteroids was the first game to allow a high scorer to enter their name as three characters to be stored in the machine. 242-515 AGD: 1. History 14

Lunar Lander, Atari (1979) Battlezone was the first 3D game, set in a virtual battlefield o it was later enhanced by the U.S. government for military training 242-515 AGD: 1. History 15 Pac-Man released by Namco in 1980-1981

o generated $100 million in sales during its lifetime 242-515 AGD: 1. History 16 Rise of the home computer (1980's) Popular as a gaming platform: o Commodore VIC-20(1981), Commodore 64 (1982), Apple II, IBM PC, and IBM clones

Start of game developer studios e.g. EA, Lucas Arts 242-515 AGD: 1. History 17 Popular Arcade Games

Donkey Kong (1981) Frogger, Centipede (1981) Pole Position, Joust (1982) Mario Bros, Spy Hunter (1983) 242-515 AGD: 1. History 18

Video Games Crash of 1983 Factors for the collapse include: o o o o o Lack of innovation Over supply

Poor strategic choices by Atari (e.g. its E.T game) Rise of the home computer Press/public perception of games as a fad (a short-lived fashion) 242-515 AGD: 1. History 19 Console Rebirth Nintendo Entertainment System (NES) in USA (1985)

Sega Master System (1986) 242-515 AGD: 1. History 20 Tetris 1985 Developed by a Russian programmer, Alex Pajitnov, for the PC. 242-515 AGD: 1. History

21 1989 Nintendo released the Game Boy. NEC released the TurboGrafx-16 o first 16-bit console in the U.S o first system to run games stored on CDs 242-515 AGD: 1. History 22

Rise of the PC (1990's) Myst (1993) o no obvious enemies, no physical violence, no threat of "dying" Doom (1993)

o very important first-person shooter 242-515 AGD: 1. History 23 Arcade Hardware (1990's) Arcades focued on bringing in more "ride-andvideo" games like skiing, snowboarding, and Jet S kiing, as they were more popular than shooting a nd fighting games. Used specialised hardware (not on PCs)

242-515 AGD: 1. History 24 Sega and Nintendo Sega Genesis console Nintendo Super NES (16-bit) (1991)

o introduced the world to Sonic the Hedgehog 242-515 AGD: 1. History 25 1993-1994 US Senate investigation into violence in video games. The Entertainment Software Rating Board was created. Rating on a game's box indicate the suggested

age of players and the violent content. 242-515 AGD: 1. History 26 Playstation (1994) Sony released the PlayStation 1 in 1994 o PlayStation 2 released in 2000, maintaining backwards compatibility o also the PS3, PSP, Vita It is the most popular game

console with over 20 million sold. 242-515 AGD: 1. History 27 1996 The Tamagotchi virtual pet became a sensation in Japan. It was released in the U.S. in May, selling all of its 30,000-unit supply in 3 days.

242-515 AGD: 1. History 28 Pokmon Created by Japanese video game enthusiast Satoshi Tajiri Pokmon Red and Green released for Nintendo Game Boy in 1996 Movies, TV series, and multiple sequels followed

242-515 AGD: 1. History 29 29 Late 1990s Introduction of 3D engines Millions of polygons Shaders and physics 242-515 AGD: 1. History

30 GameCube (2001) Nintendo's GameCube delivered an easier development environment for game creators. Nintendo released the GameBoy Advance, a portable gaming system. 242-515 AGD: 1. History 31

2004 The Nintendo DS, a portable system with two screens, one of which could be used as a touch sc reen. 242-515 AGD: 1. History 32 2005 Sony released the PSP, a portable system with a

large, high-resolution display. Microsoft unveiled the XBox 360, a console system in November. 242-515 AGD: 1. History 33 2006 Nintendo released the Wii, a gaming system that let gamers play by moving the controller o e.g. swinging it like a tennis racket, holding and tilting it

like a steering wheel 242-515 AGD: 1. History 34 2008 Grand Theft Auto 4 broke sales records in its first week after gamers bought more than 6 million co pies. 242-515 AGD: 1. History

35 More than 10 million worldwide subscribers make World of Warcraft the most po pular massively multiplayer o nline (MMO) game. MMOs create entire virtual universes for players and rede fine how we play, learn, and r elate to each other.

242-515 AGD: 1. History 36 2009 Social games like Farmville and mobile games like Angry Birds shake up the games industry. Millions of people who never would have considered themselves gamers now while away h ours playing games on new platforms like Facebo ok and the iPhone.

242-515 AGD: 1. History 37 2010 The indie game movement comes of age with the tremendous popularity of Minecraft, the addictive brick-building game from Swedish developer Mark us Persson (coded in Java). 242-515 AGD: 1. History

38 2. Trends New types of controllers Online gaming

Mobile games Motion control changes game play Rise of casual PC games 242-515 AGD: 1. History 39 2.1. Alternate controllers NES and PC gaming had driving wheels and aircraft joysticks in the 1990's, New controllers in 2000's included:

o a soft plastic mat foot control for Dance Dance Revolution o Samba De Amigo's maraca controllers o Donkey Kong bongo controller 242-515 AGD: 1. History 40 Guitar Hero -- a guitar-shaped controllers for the PlayStation 2. Sony: the EyeToy peripheral, a camera that could

detect player movement, for the PlayStation 2. 242-515 AGD: 1. History 41 Return of the virtual reality head-mounted display: o the Oculus Rift o developer kits available since March 2014 o consumer versions due out in 2015 o optional treadmill

242-515 AGD: 1. History 42 2.2 Online gaming Massively multiplayer online role-playing games (MMORPGs) o significant titles for the PC market included RuneScape, World of Warcraft, EverQuest, and Ultima Online 242-515 AGD: 1. History

43 2.3 Mobile games Older arcade-style games have become popular again on mobile phones, since they are simpler to play and implement. Mobile phone gaming revenues: o > 1 billion dollars in 2003 o > 5 billion dollars in 2007, a quarter of all videogaming revenue

242-515 AGD: 1. History 44 More advanced phones have added to the appeal of mobile phone gaming: o Nokia N-Series in 2005 o iPhone in 2007 o Android on multiple platforms since 2005 New features such as twin cameras, easy multimedia recording, accelerometer, GPS, comp

ass, suggest new game types. 242-515 AGD: 1. History 45 2.4 Motion control The Wii Remote has been very successful. But motion controls tend to be slow, inaccurate. Various add-on attachments adapt the Wii Remote to specific games, such as the Wii Zapper for shooting games and the Wii Wheel for driving

games. 242-515 AGD: 1. History 46 The Balance Board Microsoft Kinect Sensor The PlayStation Move (+ Eye Toy)

242-515 AGD: 1. History 47 2.5 Rise of casual PC games Games with limited complexity for short play. Many are puzzle games o Popcap's Bejeweled and PlayFirst's Diner Dash 242-515 AGD: 1. History

48 The biggest hit is The Sims, which has become the best selling computer game of all time. 242-515 AGD: 1. History 49 In 2008, social network games began gaining mainstream popularity following the release of Ha

ppy Farm in China. The most popular social network game is FarmVille, which has over 70 million active users worldwide. 242-515 AGD: 1. History 50 3. Influential Early Games

Wolfenstein 3D Dune II Super Mario 64 Half-Life Grand Theft Auto III Prince of Persia

Dragon Warrior Alone in the Dark SimCity Wizardry

Doom Pong Wizardry (1981) First graphically-rich Dungeons & Dragons-type game for home computers. The release coincided with the height of D&D's popularity in the USA. 242-515 AGD: 1. History 52

Dragon Warrior (1986) First role-playing video game (RPG) in the Dragon Quest series. More emphasis on storytelling and emotional involvement, and exposed the Western game gen re to Japanese manga. 242-515 AGD: 1. History 53

Prince of Persia (1989) Originally a 2D platform game, but the series switched to 3D in 1999. Included intelligent puzzles, deadly traps, sprawling non-scrolling levels, fluid animation. 242-515 AGD: 1. History 54 SimCity (1989) City-building simulation.

Introduced goal-centered, timed play. 242-515 AGD: 1. History 55 Wolfenstein 3D (1992) Innovations included: o textures, a first-person gun-grasping hand, switchable weapons, ammunition counts Popularized shareware game distribution

242-515 AGD: 1. History 56 Dune II (1992) Made real-time strategy (RTS) games popular. New ideas: o mouse controls, world map, framed interface, fog-of-war feature 242-515 AGD: 1. History

57 Alone in the Dark (1992) Started the survival horror game genre, setting the standard for later games such as Resident Evi l and Silent Hill 242-515 AGD: 1. History 58

Super Mario 64 (1996) One of the best 3D platform games. New ideas: o analog control of characters , dynamic camera 242-515 AGD: 1. History 59 Half-Life (1998) New ideas:

o immersive story, episodic chapters, scripted game events, behaviour AI The Half-Life game engine can be licensed for free, encouraging other games. 242-515 AGD: 1. History 60 Grand Theft Auto III (2001)

Game world freedom: o users can play the non-linear story -- or not o many side-missions, mini-games 242-515 AGD: 1. History 61 4. Some Game Studios

Activision Electronic Arts LucasArts Blizzard Id Software 242-515 AGD: 1. History 62

Activision Founded by former Atari programmers Introduced the royalties system still employed by consol makers today 242-515 AGD: 1. History 63 Electronic Arts (EA) o Created in 1982, now the largest game company

o New ideas: company treats its staff like artists created in-house tools to aid cross-platform development handles its own distribution 242-515 AGD: 1. History 64 LucasArts Formed in 1982 as an offshoot of LucasFilm Ltd. Released Maniac Mansion in 1987

Many adventure and Star Wars games 242-515 AGD: 1. History 65 Blizzard o Started in 1991. o Released one of the important early Real-Time Strategy games, Warcraft, in 1994 o Their World of Warcraft is the fastest selling PC game in history

242-515 AGD: 1. History 66 id Software o Formed in 1991 o Successfully utilizes shareware to make money from games. o Created the important first-person shooter, DOOM

242-515 AGD: 1. History 67

Recently Viewed Presentations

  • LegalShield Presentation

    LegalShield Presentation

    You signed up for $99 and now you own your own LegalShield independent business. You're going to start out as a LegalShield Associate. When you Market a $44.90 plan, and process that through, the company receives $44.90 it then turns...
  • Marketing plan presentation - University of Kentucky

    Marketing plan presentation - University of Kentucky

    Alan Chan, MD Internal Medicine-Pediatrics Mentors Michael Huke, Pharm D. Melissa Gabriel, Pharm.D., BCPS Jeff Hackman, MD - Emergency Dept. Disclaimer I was working on the CDC Universal Data Collection project for hemophilia and other blood disorders for adult and...
  • San Clemente Shoreline Feasibility Study

    San Clemente Shoreline Feasibility Study

    Addition of biological monitoring at borrow sites as requested by the CCC; Additional surfing monitoring as requested by the Surfrider Foundation. Included Construction Staging Plans as requested by the CCC. Project Revisions [DVD] In the revised plan we have added...
  • WELCOME TO PARENT NIGHT 2009-2010 Hubanek Elementary First Grade

    WELCOME TO PARENT NIGHT 2009-2010 Hubanek Elementary First Grade

    A low balance reminder will be sent home to elementary students and an automated phone call will occur, for all students, when a negative balance appears on the students account. If a student reaches a charge limit of $15.00, an...
  • GCSE Development sheet: Module1 1. Irregular verbs using

    GCSE Development sheet: Module1 1. Irregular verbs using

    10. Past tense translation - Translate the following into French. I went to the cinema. We played football. We saw a film. I read a book. He said hello. She did her homework . I ate a pizza. We visited...
  • An Update on Stroke - MCE Conferences Inc.

    An Update on Stroke - MCE Conferences Inc.

    Neurology 2000 Duloxetine (Cymbalta®) 60 or 120 mg./ day First FDA indication for DPN Placebo 30% pain reduction, drug 50% Side effects - nausea, somnolence, dizziness, dry mouth Pain. 2005 Jul;116:109-18 Pregabalin (Lyrica®) Binds Ca Channels, reduces NT release FDA...
  • Introduction to Postgraduate Taught Programmes in the School

    Introduction to Postgraduate Taught Programmes in the School

    Workload. Full time study means . 40 hours . per week of work - why? Each programme is . 180 . credits: 120 credits of taught courses (Sept-May) 60 credits of dissertation project (May-August)
  • Classical and Operant Conditioning

    Classical and Operant Conditioning

    Some research has further shown that the oppsite is possible so we can use classical conditioning to protect the body from infection by increasing the immune respnse. For example in one study a sherbert falvour was paired with an injection...