14U BOYS YOUTH GAME QUICK REFERENCE CARD (2019)

14U BOYS YOUTH GAME QUICK REFERENCE CARD (2019)

14U BOYS YOUTH GAME QUICK REFERENCE CARD (2019) Field Size Full field Crosse Length Players Same as NFHS Goal size (10v10) Field Player NOCSAE Helmet, mouth Goalkeeper Equipment guard, shoulder pads, Equipment arm pads, gloves, shoes/cleats, protective cup Length Timeouts Faceoffs Scrum Advancing Offsides (10v10) 40 - 42 (FP) 52 - 72 (LP) (4 max) 40 - 72 (GK) 6 x 6 NOCSAE Helmet, mouth guard, throat protector, chest protector designed for lacrosse, gloves, shoes/cleats, protective cup 4x10 stop- time, 5 Half Overtime 4 sudden victory, switch 2 per H, 1 OT (each tm.)Counts GK 4 + 20s Def. + 10s Off. SubstitutionSame as NFHS Same as NFHS N/A Fouling out Personals = 3X or 5 -mins 20s Def. + 10s Off. + Stalling Final 2m: Get it in, Keep it Over/Back if after Clear in = team ahead 1- 4 goals > 6 players in off. half 3- Yard Rule All LEGAL holds, pushes & > 7 players in def. half checks must be on a (incl. penalty box) player w/ possession or within 3 yds of a loose ball 2 hands on stick Checking 2 hands on stick (See 3Below neck and Above with Crosse yard rule) waist (See 3- yard rule) (4.16) Defenseless 2- 3 NR, Checks to 2- 3 NR, possible ejection possible ejection Head/Neck Ejection + 3 min NR for Ejection 3 min NR (player) + leave, head/neck/defenseless penalty 1 min NR (coach) + leave 4-sec GK only; no advance Full team sub after goals or every 1-3 min during deadball; no "on-thefly" Personals = 3X or 5-mins None See 14U Field Size L: 60-70 yds Crosse (FP) 37-42 W: 35-45 yds Length (GK) 37-54 (Cross-Field) (LP) None Players 1 GK, 3 field Goal size 3 x 3 (preferred)

6 x 6 (allowable) (4v4) Field See 14U Goalkee See 14U Player per Equipmen Equipme t nt Length 2x12 Running, 4 Overtim None Half e Timeouts None. Officials Counts 4-sec GK only; no only advance Faceoffs No FO; Coin flip Substitu Full team sub after winner Center-X. tion goals or every 1-3 Others on own min during deaddef half >5 yds ball; no "on-thefrom each other. fly" Other team ball start 2nd H. Scrum Extended w/3 or Fouling Personals = 3X or more players, out 5-mins use A/P Advancing Not used Stalling Not used Offsides None 3-Yard All LEGAL holds, Rule pushes & checks on a player w/ possession or within 3 yds of a loose ball Allowable A. Legal Holds Checkin Lift/poke bottom Body B. Legal Pushes g with hand or head of Contact C. Boxing out Crosse stick below chest 8U BOYS YOUTH GAME QUICK REFERENCE CARD (2019) Allowable Body Contact (4.15) Illegal Body Checks Intentional Targeting Allowable A. Legal Holds Body B. Legal Pushes Contact C. Boxing out Not used All LEGAL holds, pushes & checks must be on a player w/ possession or within 3 yds of a loose ball Checkin Lift/poke bottom g with hand or head of Crosse stick below chest Players (6v6 or 7v7) Field See 14U

Goalkee Player per Equipmen Equipme t nt Length 4x10 Running, 5 Overtim Half e Timeouts None. Officials Counts only Faceoffs 1 FO, 1 GK, 2 Substitu behind each GLE, tion 7v7 adds 1 Wing (foot on either SL) Scrum Extended w/3 or Fouling more players, out use A/P Advancing Not used Stalling Offsides 6v6 none 3-Yard 7v7 yes, >4 on Rule offense, or >5 on defense (incl. penalty box) Crosse (FP) 37-42 Lengths (GK) 37-54 (LP) 47-54 (3 max) 1 GK, 5 or 6 field Goal size 6 x 6 Field Size L: 60-70 yds W: 35-45 yds (Cross-Field) 10U BOYS YOUTH GAME QUICK REFERENCE CARD (2019) 12U BOYS YOUTH GAME QUICK REFERENCE CARD (2019) Field Size 7v7 cross-field Crosse 40 - 42 (FP) 10v10 full field Lengths 52 - 72 (LP) (3 max 7v7) 40 - 72 (GK) Players 7v7: 1 GK, 2D, 2A, 2M Goal size 6 x 6 (7v7 or 10v10) 10v10: NFHS Field Player See 14U GoalkeeperSee 14U Equipment Equipment Length 4x10 stop- time, 5 Half Overtime 4 sudden victory, switch Timeouts 2 per H, 1 OT (each tm.)Counts GK 4 + 20s Def. + 10s Off Faceoffs (7v7) 1 FO, 1 GK, 2 behind Substitution Full team sub after goals each GLE, 1 Wing (foot or every 1- 3 min during on either sideline) dead- ball; no "on-the-fly" Scrum Extended w/3 or more Fouling out Personals = 3X or 5 -mins players, use A/P Advancing 20s Def. + 10s Off. + Stalling 10 v 10 only see 14U Rules Over/Back if after Clear Offsides > 4 players in off. half 3- Yard Rule All LEGAL holds, pushes (7v7)

> 5 players in def. half checks must be on a (incl. penalty box) player w/ possession or within 3 yds of a loose ball Allowable A. Legal Holds Checking Lift/poke bottom hand o Body Contact B. Legal Pushes with Crosse head of stick below ches (4.15) C. Boxing out (4.16) area, OR Downward D. Riding check initiated below E. Incidental BOTH players shoulders, No one-handed Defenseless 2- 3 NR, Checks to 2- 3 NR, possible ejection possible ejection Head/Neck Ejection + 3 min NR for Ejection 3 min NR (player) + leav head/neck/defenseless penalty 1 min NR (coach) + leave Illegal Body Checks Intentional Targeting Instructions for creating the Quick Reference Card for boys youth lacrosse: 1. Open PowerPoint. 2. Open the file containing the QRC. 3. Print slide 1 of the file onto standard-sized 8.5x11 paper. 4. Fold the page along the short dotted line to create two halves of the paper. 5. Fold the page again along the other dotted line to create a book. 6. Trim the excess paper on the sides and bottom of the book (leave the top edge untrimmed or the QRC will fall apart), which will produce a card that is approximately 3.75 wide and 4.75 tall. 7. You are done. 8. Note: You might want to laminate the card, if you want to protect it from rain or sweat. The QRC fits nicely into a front shirt pocket or the back pocket of pants/shorts. QRC folds twice for a nice frontand-back book-style design QRC (at 4.75 tall) is shorter than an NCAA scorecard QRC (at 3.75 wide) is narrower than an NCAA scorecard QRC fits easily inside a lacrosse officials shirt pocket QRC fits completely inside and is hidden from view 14U BOYS YOUTH GAME QUICK REFERENCE CARD (2019) Field Size Full field Players (10v10) Field Player Equipmen t NFHS NFHS: NOCSAE Helmet, mouth guard, shoulder pads, arm pads, gloves, shoes/cleats, protective cup Crosse

Length 40-42 (FP) 52-72 (LP) (4 max) 40-72 (GK) Goal size 6 x 6 Goalkee per Equipme nt NFHS: NOCSAE Helmet, mouth guard, throat protector, chest protector designed for lacrosse, gloves, shoes/cleats, protective cup Length 4x10 stop-time, Overtim 4 sudden victory, 5 Half e switch Timeouts 2 per H, 1 OT Counts GK 4 + 20s Def. + (each tm.) 10s Off. Faceoffs NFHS Substitu NFHS tion Scrum Extended w/3 or Fouling Personals = 3X or more players, out 4-mins use A/P Advancing 20s Def. + 10s Stalling Final 2m: Get it in, Off. + Over/Back Keep it in = team if after Clear ahead 1-4 goals Offsides > 6 players in off. 3-Yard All LEGAL holds, (10v10) half Rule pushes & checks > 7 players in must be on a def. half player w/ (incl. penalty possession or box) within 3 yds of a loose ball Allowable 2 hands on stick Checkin 2 hands on stick Body Below neck and gYOUTH with (See 3-yard rule) 10U BOYS GAME Contact Above waist (See Crosse QUICK REFERENCE (4.15) 3-yard rule) (4.16) CARD (2019) IllegalSize L: Defenseless Checks (FP) 2-3 NR, possible Field 60-70 yds 2-3 Crosse 37-42 Body NR,35-45 possible

to Head/ (GK) ejection W: yds Lengths 37-54 Checks ejection Neck (Cross-Field) (LP) 47-54 (3 Intentiona Ejection + 3 min Ejection max) 3 min NR (player) l NR for5 or 6 field Goal penalty + leave, Players 1 GK, size 6 x 6 Targeting 1 min NR (coach) + (6v6 or 7v7) head/neck/defens eless leave Field NFHS Goalkee NFHS Player per Equipmen Equipme t nt Length 4x10 Running, 5 Overtim None Half e Timeouts None. Officials Counts 4-sec GK only; no only advance Faceoffs 1 FO, 1 GK, 2 Substitu Full team sub after behind each GLE, tion goals or every 1-3 7v7 adds 1 Wing min during dead(foot on either ball; no "on-theSL) fly" Scrum Extended w/3 or Fouling Personals = 3X or more players, out 4-mins use A/P Advancing Not used Stalling Not used Offsides 6v6 none 3-Yard All LEGAL holds, pushes & checks 7v7 yes, >4 on Rule must be on a offense, or >5 on player w/ defense possession or (incl. penalty within 3 yds of a box) loose ball Allowable A. Legal Holds Checkin Lift/poke bottom Body B. Legal Pushes g with hand or head of Contact C. Boxing out Crosse stick below chest 12U BOYS YOUTH GAME QUICK REFERENCE CARD (2019) Field Size 7v7 cross-field Crosse

40-42 (FP) 10v10 full field Lengths 52-72 (LP) (3 max 7v7) 40-72 (GK) Players 7v7: 1 GK, 2D, Goal size 6 x 6 (7v7 or 10v10) 2A, 2M 10v10: NFHS Field NFHS Goalkee NFHS Player per Equipmen Equipme t nt Length 4x10 stop-time, Overtim 4 sudden victory, 5 Half e switch Timeouts 2 per H, 1 OT Counts GK 4 + 20s Def. + (each tm.) 10s Off. Faceoffs 1 FO, 1 GK, 2 Substitu Full team sub after (7v7) behind each GLE, tion goals or every 1-3 1 Wing (foot on min during deadeither sideline) ball; no "on-thefly" Scrum Extended w/3 or Fouling Personals = 3X or more players, out 4-mins use A/P Advancing 20s Def. + 10s Stalling None Off. + Over/Back if after Clear Offsides > 4 players in off. 3-Yard All LEGAL holds, half Rule pushes & checks (7v7) > 5 players in must be on a def. half player w/ (incl. penalty possession or box) within 3 yds of a loose ball Allowable A. Legal Holds Checkin Lift/poke bottom Body B. Legal Pushes g with hand or head of Contact C. Boxing out Crosse stick below chest 8U BOYS YOUTH GAME (4.15) D. Riding (4.16) area, OR QUICK REFERENCE CARD (2019) E. Incidental Downward check initiated below Field Size L: 60-70 yds Crosse (FP) 37-42

BOTH37-54 players W: 35-45 yds Length (GK) shoulders, (Cross-Field) (LP) None No onehanded Players 1 GK, 3 field Goal size 3 x 3 (preferred) Illegal Defenseless 2-3 Checks 6 2-3x NR, possible 6 (allowable) (4v4) Body NR, possible to Head/ ejection Field NFHS Goalkee NFHS Checks ejection Neck Player per Intentiona Ejection + 3 min Ejection 3 min NR (player) Equipmen Equipme l NR for penalty + leave, t nt Targeting head/neck/defens 1 min NR (coach) + Length 2x12 eless Running, 4 Overtim None leave Half e Timeouts None. Officials Counts 4-sec GK only; no only advance Faceoffs No FO; Coin flip Substitu Full team sub after winner Center-X. tion goals or every 1-3 Others on own min during deaddef half >5 yds ball; no "on-thefrom each other. fly" Other team ball start 2nd H. Scrum Extended w/3 or Fouling Personals = 3X or more players, out 4-mins use A/P Advancing Not used Stalling Not used Offsides None 3-Yard All LEGAL holds, Rule pushes & checks on a player w/ possession or within 3 yds of a loose ball Allowable A. Legal Holds Checkin Lift/poke bottom Body B. Legal Pushes g with hand or head of Contact C. Boxing out Crosse stick below chest

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