Computer Game Technology Unit 17 Computer Game Technology AO1 Compare and Contrast Major Console Platforms AO2 Analyse games related
to PC Technologies AO3 Compare and Contrast Handheld Devices Computer Game Technology AO4 Describe game development tools and technologies AO5 Explore current
technological challenges for developers AO6 Investigate and Describe Current Developments Computer Game Technology Grade Barriers The majority must be at the
grade you want, with the remaining being on the grade directly below Computer Game Technology Folder Set up OCR NATIONALS LEVEL THREE 6 Subfolders (Unit 1-4,17,23)
6 Subfolders in each of those (Units 1-6) Computer Game Technology AO1 Distinction Candidates describe all of the major console platforms Compare and Contrast at
least three of them, identifying a wide range of differences. Computer Game Technology AO1 Compare and contrast major console platforms
Computer Game Technology Pass Candidates list some of the major console platforms They compare two, identifying the essential and more straightforward difference
between the consoles. Computer Game Technology Merit Candidates identify all the major console platforms. They compare at least three of these, identifying and comparing a range of
differences between the consoles. They show some understanding of the underlying technical divergences. Computer Game Technology Distinction Compare and Contrast the
advantages of them to a high level of detail A near expert understanding of the technological divergences Always using the correct terminology AO1 Scenario Employed by a leading
independent games studio to research the market for a game they are developing. Further Assessment Objectives will have a request from this game company. AO1 Sixth Gen Consoles
Seventh Gen Consoles Generations move based on technological advances years apart. AO1 Xbox360 / Xbox Live Wii / Miis Playstation 3 / Playstation
Network AO1 1)Describe each console in terms of the following Hardware Games Features Online Facilities
Gaming Experience AO1 2)Overall compare and contrast, suggest who each point may benefit or impede 3)Suggest which console you believe the publisher should publish with and justify your
advice. Computer Game Technology AO2 Analyse games-related PC technologies Assessment Objective Two
Pass Candidates reproduce information provided about the evolution of pc technologies with reasonable accurate and to a basic level of detail. They demonstrate an understanding of simple PC specifications and their relative implications on gaming capabilities of the machine.
Assessment Objective Two Merit Candidates explain in some depth the development of different aspects of home PC technology. These explanations are accurate and detailed. They demonstrate how this has been
reflected in PC games releases. Assessment Objective Two Distinction Candidates explain and decipher all relevant PC technical specifications. These explanations are comprehensive and accurate throughout. They fully understand their evolution
and development and have detailed awareness of which features and specs will have affected game performance. They will always use correct terminology. Assessment Objective Two Games have always been a driver of PC Tech Advances. Games become more
demanding, so tech has to keep up, or even jump the gun Graphics Cards Graphics drive development Now so powerful they have their own processors built into the card (GPU)
Connected via PCI slots and typically come with HDMI slots Now need fans to cool them Processor Speeds Processor Speeds are higher than normal due to graphic rendering and constant
processing. Dual Core Tri Core Quad Core Memory Games now need at least 1gb of dedicated RAM during plan to store all non-graphic data.
Hard Disk Capacity A strong consideration for Gaming. Large enough to store the game, and virtual memory during play. Speed of Access is also a huge consideration and is measured in hetrz (Hz, MHz, GHz)
Screen Res Measured in how many pixels it can hold. 1024 x 768 is standard now Screen Res Also measured in Frame Rates Definition : The number of
whole-screen images they can display per second. Standard : 30fps Controllers, Peripherals and Input PC Games are by mouse and keyboard Pads, Steering Wheels, Light
guns and Joysticks are also used. Headsets are commonplace now. Networked and Online Connectivity Increasing Broadband Speed has seen a rise in this.
World of Warcraft has hugely exploited this and Modern Warfare has held its price by having such a focus in online gaming. PC V Consoles One side of One side of
the class list 5 the class list 5 PC Console advantages Technologies Which ever side can list the most wins
PC V Consoles Games are usually cheaper Individual Components can be upgraded individually Illegal Downloading Spec can be taliored PC V Consoles Hardware Cheaper
Compatibility Issues less so More socially focused Easier Set Up Assessment Objective 2 1) Advise the independent games studio about current PC technology. Just the same way we have advised them about
consoles and focus on trends. 2) Describe how a PC gaming experience is different from a console experience and highlight some points. Assessment Objective 2 3)
Describe the key points of our Dream Gaming PCS 4) Describe how games have pushed the development of technology, identifying specific features which affect game performance. Identify two specific games to highlight your points.
Computer Game Technology AO1 Compare and Contrast Major Console Platforms AO2 Analyse games related to PC Technologies AO3 Compare and Contrast Handheld Devices
AO3 Compare and Contrast Handheld Devices Handheld Devices Criteria Handheld (Dur) Contained Power source, CPU, Memory, Graphics AO3 Compare and
Contrast Handheld Devices Merit Candidates identify AO3 Compare and Contrast Handheld Devices AO3 Compare and Contrast Handheld Devices
118 Million Units First multiplayer Immense battery life 1000+ titles AO3 Compare and Contrast Handheld Devices Only sold 3 million
units However first attempt at merging all your pocket devices AO3 Compare and Contrast Handheld Devices
Introduced new demographics to gaming AO3 Compare and Contrast Handheld Devices Online APP store revolutionized how people brought
games AO3 Compare and Contrast Handheld Devices Playstation Vita AO3 Compare and Contrast Handheld Devices Next lesson
Compare and contrast! AO3 Compare and Contrast Handheld Devices Lesson Objectives WALT Why features we need to compare in our products WILF
A solid comparison all our handheld products AO3 Compare and Contrast Handheld Devices All Will start evaluating our products Most Will have completed this
Some Will make amendments on our previous products AO3 Compare and Contrast Handheld Devices d a p
I e l p p A S D 3
o d n Ninte a t i V n
o i t a Playst e t i L
S D o Nintend s m r o f
t a l Phone P AO3 Compare and Contrast Handheld Devices Top Ten? Features we can use to compare our products on
AO3 Compare and Contrast Handheld Devices Memory Graphics CPU RAM Screen O/S
Connectivity Bluetooth Games and Titles AO3 Compare and Contrast Handheld Devices Console Memory
Graphics CPU RAM Screen
O/S Games and Titles At the bottom of your console list include a overall summary for each section, state points such as Which ones are strong in this area
Which ones are weak Games and Titles needs a large focus in this area AO3 Compare and Contrast Handheld Devices Games and Titles Each platform has a different demographic, a different game style and a different focus.
Compare the different type of games on each platform, and attempt to compare the difference in-between one game across every platform. AO3 Compare and Contrast Handheld Devices AO3 Compare and
Contrast Handheld Devices Overall Handins Comparison Table Products and Titles Comparison Game Comparison Assessment Objective Four
Describe Game Development Tools and Technologies Assessment Objective Four Merit Candidates show a good knowledge of the software tools used in different
areas of the game development process, including modelling, animation and programming. They use a range of examples in their descriptions. They use the correct terminology most of the time. Assessment Objective Four
Distinction Candidates show a detailed knowledge of the software tools used in different areas of the game development process, including modelling, animation and programming. They use a wide range of examples in their descriptions. They use the correct
terminology all of the time. Assessment Objective Four Advise the independent games studio about current game development tools and technologies. At the design stage, they are able to incorporate this new
expertise into their game. If it was left any later it would be difficult to append to the project and it would look like an add-on rather than a integrated features that had been planned from the beginning. Assessment Objective Four
1) Select FIVE current art and animation packages and explain their features, advantages and disadvantages. Compare their main attributes and give examples
Assessment Objective Four 2) Select five current software development tools and explain their features, advantages and disadvantages. Compare their main attributes and give
examples Assessment Objective Four Ao1, Ao2 and Ao3 due in for 3:30pm Friday Ao4 due in for end of Double Lesson next week.
Next week Ao4 time and Ao1-3 Amendments Art and Animation Original 2D Games Art and Animation Current 3D Games
Art and Animation Graphics are a huge marker a studio can lay down to quality of the games. Massive Evolution over the years due to processing power, memory and access speeds. Art and Animation
Characters, Vehicles and Objectives have to be created in 3D and have to be realistic, interactive, affected by other factors and viewed from many angles to due SandBox Games Art and Animation
Art and Animation Current Technologies create a series of Polygons and stitch them together to give the appearance of 3d. More Polygons the smoother the appearance However more Polygons = More
Processing Power Art and Animation Firsts to use this tech! Art and Animation 4 Windows needed to create a Polygon Image 1. Wireframe
2. Front 3. Back 4. Sides This allows the editor to edit accordingly Art and Animation Popular Software includes 3DS Max
Blender Maya Art and Animation We have the characters Now we need the world they inhabit Sandbox Games
Art and Animation Art and Animation Specific Software to create these worlds Some allows totally new ground up designs for something new and original Some allows worlds and levels to be
built using a game foundation (engine) Art and Animation Hammer Editor uses a source engine to take the underlying base of the game system away from the editor allowing them to purely create. Forge Map in Halo 3 allows users to
create their own maps, but in the Halo Universe Software Development The opposite from the art and animation is programming the game itself. These are both as important as each other.
Software Development High and Low Level Programming Languages. 100101110101 Basic pulses of electricity known as Binary, the most pure form of programming.
Software Development Low Level Close to Binary with very little conversion needed. Difficult to be understood by user, but easy for a computer to understand. Machine Code and Assembly Language Software Development
High Level Closer to Human Language, easier to understand and learn, but harder to be interpreted and compiled by a PC C++, Java and DarkBasic are some examples Software Development DirectX, Open GL and Graphic APIs
API = Application programming interface A transparent layer of code which allows other code or hardware to connect. Software Development DirectX A group of APIs created by
Microsoft Allows other videos and music to go onto their browser Youll frequently see Requires DirectX10 Software Development OpenGL Open Graphics Library.
A Direct Competitor to DirectX which will allow a range of functions from drawing lines to rendering 3D objects. Middleware and Tools Middleware in games development allows production to increase. Its a program for programmers.
Ie offer them something basic such as Forza4 programmers Trees so they can focus on the cars. Emergents Gamebyro is an excellent example. Assessment Objective Four Merit
Candidates show a good knowledge of the software tools used in different areas of the game development process, including modelling, animation and programming. They use a range of examples in their descriptions. They use the correct terminology most of the time.
Assessment Objective Four Distinction Candidates show a detailed knowledge of the software tools used in different areas of the game development process, including modelling, animation and programming. They use
a wide range of examples in their descriptions. They use the correct terminology all of the time. Assessment Objective Four Advise the independent games studio about current game development tools
and technologies. At the design stage, they are able to incorporate this new expertise into their game. If it was left any later it would be difficult to append to the project and it would look like an add-on rather than a integrated features that had been planned from the beginning.
Assessment Objective Four 1) Select FIVE current art and animation packages and explain their features, advantages and disadvantages. Compare their main attributes and give
examples Assessment Objective Four 2) Select five current software development tools and explain their features, advantages and
disadvantages. Compare their main attributes and give examples Assessment Objective Four Ao1, Ao2 and Ao3 due in for 3:30pm Friday
Ao4 due in for end of Double Lesson next week. Next week Ao4 time and Ao1-3 Amendments Assessment Objective Five Explore current technical challenges for computer games
Assessment Objective Five Advise the independent studio about technical challenges in games development. By understanding the current field, the studio would be able to develop a contempory modern game.
Assessment Objective Five Advise the independent studio about technical challenges in games development. By understanding the current field, the studio would be able to develop a contempory modern game. Assessment Objective Five
A current challenge for example was the new AI in GoW2. Difficult, but attracted new gamers Assessment Objective Five Starter Can we think of any
outstanding features which may have attracted us to a game? Assessment Objective Five Merit Candidates present a thorough analysis of at least two areas of technical challenge within the
games industry. They back up their analysis with sound and pertinent examples. They use the correct terminology most of the time. Assessment Objective Five Distinction Candidates coherently research and present a comprehensive analysis of at
least three specialist areas of games technologies, demonstrating a very thorough understanding of all technical issues and creative challenges associated with the subject. They back up their analysis with an excellent use of examples. They use the correct terminology all of the time.
Assessment Objective Five Physics and Dynamics AI Advanced Character Animation Terrains and Landscapes Dynamic Lighting MMOs
Assessment Objective Five Physics at a basic level of the effects of forces on objects. As games develop the finer points of physics must be considered. What force has an effect on all of us right now?
Assessment Objective Five Gravity! Allows realistic running, walking, throwing, flying and jumping. Other elements involve Light Sound Heat
Assessment Objective Five Ragdoll Physics has become a huge development recently. Considered the movement t of the body, and the way bone structure allows the body to move more realistically. Important future developments.
Assessment Objective Five Assessment Objective Five AI AI is used in games for all NPCs? Assessment Objective Five
AI Early AI designed their NPCs with a set number of Movements, sometimes random and wouldnt all any
interaction Assessment Objective Five AI Homework, actually play on CoD tonight and make a list of the ways you interact with the AI and the AI interacts with you.
Assessment Objective Five AI Challenges To have more and more baddies think for themselves. The level of game play in a Xbox Live Game However there is one huge AI Issue
Assessment Objective Five Assessment Objective Five Advanced Character Animation We expect each version of a game to improve graphically. Very difficult to create
something organic with digital methods however. Assessment Objective Five Increases in Processor Speeds have drastically improved this as rendering of images can be done on the fly However 100+ different
characters performing 1000+ combinations of movement is always going to be a problem Assessment Objective Five Motion Capture Assessment Objective Five Terrains and Landscapes.
Modern Games have Massive Environments now, especially Sandbox Games Assessment Objective Five Popular method is one using real photographs over a wireframe mesh. The main challenge is going to be a
pay off in-between high-quality textures and processing power. Backdrop does essential pay second fiddle to characters remember! Assessment Objective Five Dynamic Lighting Light was never considered in very early games as realism
wasnt something they where aiming for. Quickfire count, how many light sources are going to iluminate you today? Assessment Objective Five MMOs Massively Multiplayer Online
Games Takes place across the internet involving high numbers of geeks living with their mothers. Involves taking the role of another Assessment Objective Five How to spot and MMORPG
player Assessment Objective Five Not Developed very often due to strong brand loyalties amongst current players. Also as every character is a real person many are needed. And the large amount of time
needed to be invested means they are likely to stick to what they know. Assessment Objective Five Technical Challenges such as getting the large servers to run them is an issue. Can typically hold 10,000 accounts with roughly 50% active at once.
If they fail, and people have paid a subscription they will go elsewhere. Assessment Objective Five Replica Servers are then needed Maintenance Costs are then doubled.
World of Warcraft roughly has 10,000,000 accounts. Assessment Objective Six Investigate and Describe Future Developments. Starter On the Whiteboards write down the one piece of tech that youve found
amazing in the last five years. Assessment Objective Six Games can take years and years to develop and our studio needs to be aware of any possible developments so they can take advantage of them with their designs. Ie Upcoming Hardware, Xbox Live.
Everyone wants the New Thing and a incompatible game will sell less if it isnt part of the new movement. Assessment Objective Six 1) Research possible future developments in game development
Assessment Objective Six 1) Give at least one possible future development for each ofg these areas 1) Hardware 2) Software 3) New Tech 4) New places and Ways to play 5) Virtual Communities
Assessment Objective Six 1) For each development describe the advantages and disadvantages to the industry as a whole, developers, gamers and anyone else involved
Assessment Objective Six Merit Candidates give a detailed explanation of some possible future developments in this field, explaining how they would alter the overall experience. They identify a range of advantages /
disadvantages associated with these developments. Assessment Objective Six Distinction Candidates give a detailed explanation of some valid future developments in this field, justifying how they
would improve the overall experience. They identify a wide range of advantages / disadvantages associated with these developments. Assessment Objective Six The whole gaming industry is one of the fastest growing,
and fastest changing. With billions and billions being spent each year a new and unique development could take a huge slice of the market. Assessment Objective Six INSERT WII
Assessment Objective Six Hardware Developments Processors, Graphics, Sound and Memory are constantly improving. Input methods such as the Wii, WiiU, Kinect and Playstation Move have opend up casual
gaming to the masses. Assessment Objective Six Virtual Reality was always deemed the zenith of gaming but after many false starts it is becoming more and more closer. Being able to not only interact,
but feel a virtual object, a virtual breeze, virtual heat etc is the holy grail of immersive gaming! Assessment Objective Six 3D 25% of TVs sold this year have been 3D capable
BBC are going to launch services next year Olympics are going to be in 3D They are now sub 500 And now glasses-free Assessment Objective Six Projections
Assessment Objective Six Augmented Reality Games. Assessment Objective Six Software Developments The aim is always to reach a new level of realism or immersion Can you give me an example
of realism and immersion? Assessment Objective Six As previously discussed AI developments have lead to what? As this develops it is going to provide better opponents who can think and act like
humans. Assessment Objective Six New Tech Microsoft has finally opened itself up to Homebrew Apps. Its giving hobbyists a platform to get their product out
there. Assessment Objective Six Xbox as homehub Assessment Objective Six New Places and Ways to Play Cafes, Trains and Whole Cities (Milton Keans) offer free WiFi which allows this to take
place now. Ipads have put much better games into the bags of people Assessment Objective Six Virtual Communities Second Life
Assessment Objective Six Plenary Go over feedback in your folders and e-mail me a list of what you need to do to complete this unit to your target grade.