A Collectable Card Game David Lam Stanford SPLASH!

A Collectable Card Game David Lam Stanford SPLASH!

A Collectable Card Game David Lam Stanford SPLASH! November 3, 2012 History of Magic: the Gathering

Founded by Richard Garfield, a math professor, back in 1993. First expansion had 295 cards. Nearly twenty years later, over 10,000 cards! General Rules of Magic There are five colors of Magic.

Black: Decay, Death, Amorality, Selfishness Creature kill spells, powerful cards with drawbacks, discard Green: Life, Nature, Harmony, Instinct Large creatures, trample effects, evasion

Red: Fury, Chaos, Expression, Freedom Aggressive creatures, random cards, direct damage White: Protection, Order, Harmony, Perfection Balance, combat superiority, protection Blue: Deceit, Intellect, Opportunist, Understanding Counterspells, drawing cards, control effects

General Rules of Magic: Continued Game starts with: 20 Life 7 Cards in your hand (if you have more at the end of your turn, you have to discard down to 7) If you dont like your hand, you can mulligan (shuffle

your old hand back into your deck and draw one less) You can play one land a turn. You draw a card when its your turn unless youre going first and its your first turn. You lose when you cant draw a card from your deck or when you dont have any life left.

Magic Cards! Creature Cards: Aven Squire Mana Cost: 1W Type: Creature Subtype: Bird Soldier Power: 1 Toughness: 1

Special Abilities: Flying Exalted Flavor Text Creature Cards: Bond Beetle Mana Cost: G Type: Creature

Subtype: Insect Power: 0 Toughness: 1 Special Abilities: When it enters the battlefield, put a +1/+1 counter on target creature.

Whats a +1/+1 counter? Flavor Text Creature Cards: Duty-Bound Dead Mana Cost: B Type: Creature

Subtype: Skeleton Power: 0 Toughness: 2 Special Abilities: Exalted Regenerate Rules about creatures

Can only play on your turn, during the main phase (more on this later). Has something called summoning sickness: Cant tap it unless youve controlled it since the beginning of your turn. Cant use tap abilities Cant attack

Otherwise, abilities can be used at any time if you can pay the cost! Enchantments: Volcanic Strength Mana Cost: 1R

Type: Enchantment Subtype: Aura Enchant Creature Effect Rules about enchantments Can only play on your turn, during the main phase (more on this later).

If its an aura, you have to equip it on a creature. Sorceries: Captains Call Mana Cost: 3W Type: Sorcery Effect Whats a token?

Kind of like a creature, but you dont cast it. You need a token/marker to signify that its there. Rules about sorceries Can only play on your turn, during

the main phase (more on this later). After the ability resolves, it goes into the graveyard. Instants: Essence Scatter Mana Cost: 1U Type: Instant

Effect What does it mean to counter spells? Rules about instants Can play any time (even on the opponents turn!) After the ability resolves, it goes into

the graveyard. Lands: Plains Type: Basic Land Subtype: Plains Effect Add one white mana to

your mana pool. Rules about lands Can only play on your turn, during the main phase (more on this later). Can only play one a turn. Tap (turn sideways) to get mana from it.

Break Time! Ive been chatting for a long time, so lets take a break! Try to find one of each card: Creature Enchantment Sorcery

Instant Land Casting spells! Casting spells! The Playzone

Library/ Deck Hand Graveyard Battlefie ld

Gameplay Untap Draw

Main Phase 1 Combat (!!!) Declare Attackers Declare Blockers Damage Dealt Main Phase 2 End Phase

Combat To attack, tap the creature during combat Combat

Tapped creatures cant block. Combat: No Blockers RAW R! Player 1:

20 16 When a creature isnt blocked, the player loses life equal to the amount of damage. Combat: 1 Aven Squire

Blocks Combat: 3 Aven Squire Block Play time! Go make a deck! 60 cards. I suggest grabbing 22 lands that match

the color of the deck youre making. Get a good mix of cheap and expensive cards! Have creatures! Pick a cool color that you like and think fits you. Have a max of 4 of each card, except basic lands. Remember to be nice! Everyone is learning how to play.

Grab pens and paper to write down your life on the table. Thoughts? Questions? Answer questions you may still have. See what you all want me to review. What do you guys want to learn now? The full version of a turn.

All the different types of cards. The other parts of the gamezone. Decision Trees Statistics and Deck Construction Gameplay: Take II

Untap Upkeep Draw Main Phase 1

Combat Precombat Declare Attackers Declare Blockers Damage Dealt Main Phase 2 End Phase

Discard Even More Cards! Types of Cards Permanents (stay on battlefield)

Lands Creatures Enchantments Artifacts Planeswalkers Non-permanents (go to

graveyard) Instants Sorceries The Playzone: Revisited Library/ Deck Hand

Graveyard Removed from Game Battlefie ld The Stack

Before spells you cast resolve, they go onto the stack. Think about it as an dogpile: whoever gets on top last gets off first (or resolves first). Really useful way to understand whats happening with spells that counter or spells that are done in response to

something. The Stack: Example 1 The Stack: Example 2 Decision Trees Probably figured out that you should

have done something earlier or held onto a really good card. How can we figure that out? Lets learn a few lessons. Lesson 1: Element of Surprise

Lesson 2: Beware the Combat Trick! Lesson 3: Sooner isnt Always Better If we play it in the first main phase,

hell be forced to attack. What if we played him the second main phase? Lesson 4: Watch Your Resources

Resist urge to kill cards immediately. What if they play something worse? Easy Statistics

Why do we suggest making 60 card decks? Make 60 card decks because you want your best cards in the deck.

While 100 card decks are cool, a 1/60 chance of finding that card you really need to

Turn Turn Turn Turn

2: 3: 4: 5: 2.93 3.30 3.67

4.03 lands. lands lands lands Easy Statistics: The Curve

So Why Should I Care? Remember when I said that you want a good mix of expensive and cheap creatures? You want your curve to be good so you can play spells every turn. Every turn you CANT use your mana is a

turn wasted. Make sure once you have a lot of mana, you can play spells. Be aware of curve when making decks! In Closing Art- Pictures of Awesome Cards

Storyline- Magic has a really good storyline and flavor text that puts it in a different world. Gameplay- Its fun! You can be competitive Or you can be creative Friends- I hope you all made lots of friends. Lots of education (math)- not just a game.

Creative process- tons of cards to do whatever you want. Acknowledgements ChannelFireball- They donated the pens, notepads, and most importantly, the cards! Please send a thank-you to [email protected]

SPLASH!- They make this happen every year. Wizards of the Coast for making a great game. Everyone around you for being awesome!

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