Team Play and Tactics in Australian Football

TEAM PLAY AND TACTICS IN AUSTRALIAN FOOTBALL Phiv Demetriou Level 2 Coach Community Development Manager Northern Region AFL Victoria Team Play A recognisable/predictable standard or style of play adopted by the coach which suits his/her football philosophy. Suits the strengths and weaknesses of the

team Activity: Describe the style 2 Geelong Malcolm Blight Western Bulldogs Rodney Eade West Coast Eagles Michael Malthouse Sydney Paul Roos Team Rules/Values Non negotiable Week in, week out

Predictable Player involvement Activity: List some team rules Defence Midfield Forwards 3 Team Rules Collingwood FC 1990

4 Punch from Behind No U Turns Under Pressure in defence wide and long If in doubt long to advantage No Forward Handballs Kick to the Hot Spot Straight Line the Ball Tactics

Measures or changes made to Team Play on a game to game basis taking into account playing conditions, opposition, own team, result Activity: List some tactics 5 Anatomy Of Team Play Zones DEFENCE MIDFIELD DEFENCE MIDFIELD

FORWARD FORWARD 6 The Corridor 7 The Corridor is that area of the ground within which most play is focused. It is by nature a strategic advantage to use whether

defending or attacking Lines Goal to Goal Line Line that splits the ground into two equal halves Contest Line A direct line across the ground in line with the ball support players should start behind this line ready to create or defend Workline 8

Imaginary line between ball and goals at either end Fat and Thin Side Thin Side Thin Side Fat Side That side of the ground between the ball and the closer boundary line. Fat Side That side of the ground between the ball and the farther boundary. 9

STANDARD PATTERNS OF PLAY DEFENCE Space Misers Predictable/Disciplined Corridor Side of Opponent Spoil to Boundary Direct ball out of Corridor or Danger Zone Congest Area Defend Workline

Risk?? 10 DANGER ZONE DEFENCE ZONE TACTICS DEFENSIVE Drop back ruckman Sweeper Flood Stoppages Kick outs 11 ATTACKING Run/Set Up Play

Switch Kick Outs STANDARD PATTERNS OF PLAY MID FIELD Space Invaders

3 Way Players Engine Room Create/Disposal Numbers Straight Running Kickers Ability to look long and deliver well Set Plays -Centre Square/others Best Scrimmage Players- earn the right to play in the centre bounce! 12 WORK ZONE MIDFIELD ZONE TACTICS DEFENSIVE Tagging Flooding Cover

Congestion Release backman 13 ATTACKING Rotations Forward set-ups Onballer release 3rd Man up STANDARD PATTERNS OF PLAY FORWARD Space Creators

Leading (Dummy Leads) Kick Goals Defend and Retain Opportunistic Creative Extrovert Move forward to Carrier Set ups Goals through corridor 14 SCORING ZONE 3 SEC RULE NO GO

NO GO FORWARD ZONE TACTICS ATTACKING Rotations Isolation Set Ups eg 2 in square 3rd man up Goals through corridor Goals from stoppages Opposition Kick Ins 7 point plays 15 DEFENSIVE Wall Open Workline Zones -12,15,18 Man on Man

Kick outs 1st per quarter a spear kick Standard Tactics Centre Square 16 Man on Man Role Playing- Ruck, Rover, Sweeper, Blocker Peripheral Set Ups - Clear Out/ Congest Go to players team knows who they are and wingmen know their role as do rotating midfielders

Standard Tactics Boundary Throw Ins Forward Zone - tap behind contest line or tap to back of ruck contest, 3rd man up etc players must set up Defence Zone - tap to behind workline or boundary Role Playing or zone responsibility applies 17

Standard Tactics Opposition Kick Outs Man on Man Zones - 12 (3/4/5), 15, 18 Hedge your bets - 50/50 18 Standard Tactics Our Kick Outs Flood the Dud weakest

part of the zone Huddle/ Release Play on 2nd Kick Option Defensive Option Designated Kicker Spear Kick 19 What if scenarios? 2 or 3 unanswered goals Man on man in centre and all over ground Slow game down tempo footy Push players down one line

Leaders display leadership action/words 20 What if scenarios? Kicking with the wind Long and direct Dont always bomb Look to square the footy up around the 50m line Use corridor and get numbers at feet Dont over possess No parking in corridor forward of 50m

21 What if scenarios? 22 Kicking against the wind Extra man in defence Push numbers back then release Must play in front

Set running bounces target Maintain possession Take action after 2 or 3 unanswered goals (see above) Players must lead up to ball carrier Use Half back flanker as a 5th on baller General Team Play/Tactics 23

Set indicators per game (KPIS) 7 point plays X 3 110 team targets/ 5 per player Running goals through corridor (Set up designated players) 3rd man up in forward line 2 players in the goal square Go to players at centre bounces Use designated player when coming out of the backline General Team Play/Tactics

24 50 inside 50s 50 tackles 12, 15 man zone for opposition kick outs Run from behinds/handball receives (average 10 a quarter) Know our kick outs, eg. Spear kick Always wheel around across half forward when in possession of the footy (mark or free kick) Take Stats for Team or individual players (organise injured players or volunteers) Some final advice. 25

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